Allright Rig For Unreal Engine 4

Hi, my name is Alexander Shatalov and I am 3D developer and I am excited to introduce you to my rigging system for Unreal Engine.

Allright Rig is an expandable nodes and macros library for automatic creation of character rigs and working with character animation in Unreal Engine 4. The main goal is to create a possibility of creation and editing character animation, which will help to make games, previsualization, cinematics and animation movies in Unreal Engine 4.

Right now this system is in a demo version. I applied to the Unreal Dev Grants and if I will get enough funding to continue my roadmap I will make it free.  If not, I will try to sell the current version on a market place. I have been working on this without pay and I am running out of funds. However, I am making this system for people and the roadmap will depend on customers wishes.

Please, check out my group on facebook and subscribe to my YouTube channel. I am happy to answer your questions in Unreal Engine forum thread as well, and I would also appreciate your votes there.

Again, thank you for your time and consideration.

My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts.