Allright Rig Open Beta Testing Announcement!

Megaphone_2Thank you for all your comments and likes! I was very happy to see that people liked Allright Rig! So, instead of waiting for the Unreal Dev Grants answer I am starting to make a beta test!

It will have free content with add-ons purchased separately. The beta will start on the 23rd of August 2016. You will be able to download it on my website. After getting feedback I will fix some bugs and maybe add some new features from customers wishlists and then I will apply it to the Market Place. Full version release will probably be ready at the end of october 2016 if everything goes well. You will be able to buy it on the Market Place and on the site as well. However, I would like to add a donation option, because the speed and amount of work depends on the money that I will receive. I have been working on this without pay and I am running out of funds.

At the same time if I will get enough funding to continue my roadmap I will make it free. There will be new versions with new features. I am also thinking about a crowdfunding compaign on kickstarter or something similar to this. But right now I am more concentrated on finishing the release with current features.

Please check out my group on facebook and subscribe to my YouTube channel. I am happy to answer your questions in Unreal Engine forum thread as well, and I would also appreciate your votes there.

Feel free to email at contact@alexallright.com or add me on skype: aleks_allright.

I would also be thankful if you would share this information with anyone who might be interested!

Again, thank you for your time and consideration.

On which Engine version would you like to use Allright Rig?

Before the beta will start i would like to know for which versions to prepare the plugin.

UE 4.12

UE 4.11

UE 4.10

What operating system do you use?

Right now plugin is compiled only for windows and beta will start only for windows, but maybe i will correct my roadmap.

Windows

Mac OS

Linux

Alexallright
My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts.