Using Bone Driven Controller Node With Allright Rig.

Driving texture coordinates with dynamic material parameter.

Anim blueprint:


Driving morph targets and dynamic material parameter with bone driven controller.


My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts.