- Added! EditorTick event that can tick in editor and add PostCreateRig event that runs right after the rig was created for blueprint scripting.
- Added! Pose library.
- Added! RootOrientation property lets you to choose whether tip controller orientation will be set from root or tip bone.
- Added! Remove static curves, sections, bindings from sequncer.
- Added! Dockable windows.
- Added! Additional parent controllers data. Parent controllers after the rig creation.
- Added! Create constraints for controllers after the rig was created.
- Added! Copy Paste animation for multiple actors.
- Added! Follow parent controller for Fk Hierarchy module
- Added! Pole vector debug lines.
- Fixed! Sometimes you may accidentally create more then one rig for one character.
- Fixed! When limb bone orientation doesn’t have axis that looks right into the next bone iy is broken.
- Fixed! Bones indexes are messed up in anim BP SetBonesTransforms node on LOD change.