- Added: Bake all anim instance (morph target and material) curves to anim asset.
- Added: “Simplify Curve” filter – removes redundant keys from curve depending on tolerance value.
- Added: Update all sequencer subsequence tracks during baking animation to anim asset.
- Added: “OnUpdateRig” event for RigModular class. Runs right after the rig was updated (runs during baking process as well).
- Added: “AddCurveValue” function – lets you set morph or material values, that can be updated and baked in “ModularRig” class.
- Added: Refresh presets list after reopening “RigTools” window.
- Added: Optimize (simplify and remove static) float curves after baking to anim asset.
- Fixed: Bake morph target animation to anim asset in UE 4.20.
- Fixed: Duplicated “Select” buttons in “Anim Tools” window.