Allright Animation Rig 2.0 “Rig Tools” Tutorial

This tutorial covers animation and rigging tools from “Rig Tools” window.

00:30 – Create animation.

01:15 – Bake to anim asset.

03:54 – Bake to rig.

07:15 – Root motion animation.

11:42 – Update from source.

14:10 – FK/IK snap.

16:54 – Select controllers.

17:25 – Isolate selected controllers.

17:37 – Pose library

My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts.