In this video Allright Rig plugin uses morph targets and textures from FACS based rig in order to get high quality production rig in realtime. This will help to make or edit believable animation of photo realistic characters in Unreal Engine 4.
Original face rig for Autodesk Maya was bought from Soukizero artist, combined with free Twin Blast character asset and adapted for use with Allright Animation Rig plugin.
Transform Tool Plugin that was made by Ilgar Lunin was used to move Allright Rig controllers in local space.