My name is Oleksandr Shatalov and I am a technical artist and tools programmer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts. Most of my experience I have got during working on full length animations such as: Nicky Tanner, Sergiy Radonezhskiy, Faust and Margarita, and on games for virtual reality. I will find a way to make algorithms work in the best way, possible even if I have to perform a ritual dance with a tambourine for it.
2019 – Unreal Engine FACS Based Face Rig Using AllrightRig 2.0.
2018 – Unreal Engine Animation Rig AllrightRig 2.0 (Character Demo).
2018 – Animation Rig For Unreal Engine AllrightRig 2.0.
2016 – Animation Rig for Unreal Engine 4 AllrightRig 1.0.
2015 – Autodesk Maya Tech Reel.
Tools and technical solutions, that was made during work on “Sergiy Radonezhskiy” full length animation.
2014 – Autodesk Maya Rigging Reel.
Character rigging and some other tech works.
2013 – “Bruce”.
Short lip sync animation inspired by “Bruce Almighty”.