Who is allright?


My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts. Most of my experience I have got during working on full length animations such as: Nicky Tanner, Sergiy Radonezhskiy and Suvorov. Also I have worked with projection mapping and virtual reality. I will find a way to make algorithms work in the best way, possible even if I have to perform a ritual dance with a tambourine for it.
My second passion is to teach. I like to get new information and sharing it with people who need it as well. Currently, I am a teacher on Autodesk Maya Animation course and I am going to start teaching courses on Unreal Engine also.