Download Examples Project For UE 4.20
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4.2.2.5.1.Arms
1. Add new element to Fk Ik Rigs array.
2. To rig left arm set Fk Ik Rigs Element 0 properties:
Tip Bone | hand_l |
Parent Controller | clavicle_lCtrl |
Middle Finger | middle_01_l |
Aim Ik To Middle Finger | true |
Fingers | true |
Fingers Data->Fingers Tip Bones:
0 | thumb_03_l |
1 | index_03_l |
2 | middle_03_l |
3 | ring_03_l |
4 | pinky_03_l |
First Twist Bones:
0 | upperarm_twist_01_l |
1 | upperarm_l |
Second Twist Bones:
0 | lowerarm_l |
1 | lowerarm_twist_01_l |
3. Select character and press Rig button.
IK controllers:
FK controllers:
4. Select Fk/Ik controller and go to Details panel.
Under Fk/Ik Controller category there are following properties:
Fk Ik – Fk/Ik blending.
Fk Ik Auto Snap – snap all Fk/Ik controllers to current bones positions in realtime.
Under Fingers category there are following properties:
Enable Fingers – enable additional fingers properties.
Curl – bend all fingers except thumb.
Spread – spread all fingers except thumb.
Relax – add relaxed fingers pose
Thumb Curl – bend thumb.
Thumb Roll – thumb roll.
Thumb Pitch – thumb pitch.
Thumb Yaw – thumb yaw.
5. Select Ik controller and go to Details panel.
Under Ik category there are following properties:
Allow Stretching – allow Ik stretching.
6. Select Pole Vector controller and go to Details panel.
Under Attach category there are following properties:
Attach to Ik – if enabled, this controller will be attached to Ik controller, if not – to Main controller. Currently this property is not keyable.
Helper controller has few functions:
- adjust twist
- adjust rotation for upper bone in ThreeBoneIk (quadruped back leg)
- move ik root
7. Do the same for the right arm.