Download Examples Project For UE 4.20

Online Help

5.2.2.5.1.Arms #


1. Add new element to Fk Ik Rigs array.


2. To rig left arm set Fk Ik Rigs Element 0 properties:

Tip Bonehand_l
Parent Controllerclavicle_lCtrl
Middle Fingermiddle_01_l
Aim Ik To Middle Fingertrue
Fingerstrue

Fingers Data->Fingers Tip Bones:

0thumb_03_l
1index_03_l
2middle_03_l
3ring_03_l
4pinky_03_l

First Twist Bones:

0upperarm_twist_01_l
1upperarm_l

Second Twist Bones:

0lowerarm_l
1lowerarm_twist_01_l


3. Select character and press Rig button.

IK controllers:

pasted image 0 11

FK controllers:

pasted image 0 36


4. Select Fk/Ik controller and go to Details panel.

Under Fk/Ik Controller category there are following properties:

pasted image 0 7

Fk Ik – Fk/Ik blending.

Fk Ik Auto Snap – snap all Fk/Ik controllers to current bones positions in realtime.

Under Fingers category there are following properties:

Enable Fingers – enable additional fingers properties.

Curl – bend all fingers except thumb.

Spread – spread all fingers except thumb.

Relax – add relaxed fingers pose

Thumb Curl – bend thumb.

Thumb Roll – thumb roll.

Thumb Pitch – thumb pitch.

Thumb Yaw – thumb yaw.


5. Select Ik controller and go to Details panel.

Under Ik category there are following properties:

pasted image 0 58

Allow Stretching – allow Ik stretching.


6. Select Pole Vector controller and go to Details panel.

Under Attach category there are following properties:

pasted image 0 48

Attach to Ik – if enabled, this controller will be attached to Ik controller, if not – to Main controller. Currently this property is not keyable.

pasted image 0 92

Helper controller has few functions:

  • adjust twist
  • adjust rotation for upper bone in ThreeBoneIk (quadruped back leg)
  • move ik root

7. Do the same for the right arm.


Suggest Edit