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5.1.Extend Modular Rig #

You can create RigModular based blueprint class, add some logic there and use it in Rig Tools window.

“Root motion” controller is driven by “pelvis” controller using custom “Rig Modular” blueprint.

1. Create blueprint using “RigModular” class.

2. Add some logic.

3. Set custom blueprint class in Rig Class property.


This example shows you how to rename controllers right after creation of the rig.

In Unreal Engine 4.22 you might need to use “Get Display Name” node instead of “Get Actor Label“.


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