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5.2.3.Face Rig Data #


Facial system allows you to create controllers using eye bones and morph targets. You can easily setup joints for eyes and eyelids using Eyes Rig Script For Maya. Or you can create same joints hierarchy in any other software.

Face Rig Data is a custom structure that handles all structures for facial setup.

Face – create and update face rig

Head Bone – head bone name

Head Controller Name – head controller name (attach face controllers to)

Face Table Shape – face table controller shape settings

Face Table Offset -face table controller offset from head controller

Eyes Settings – settings for eyes rig

Eyelids Settings – settings for eyelids rig

Morph Controllers – array of settings for morph controllers


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