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5.2.3.1.Get Ready To Rig Face #


1. Create new level and add boy_SKELMESH to the scene.

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You can find boy_SKELMESH asset under Examples/Characters/KiteDemo folder in Examples project.


2. Open new instance of Rig Tools window and set Anim Class to boy_AnimBlueprint.


3. Add new element to Custom Controllers array and set Bone Name to head.


4. Select boy_SKELMESH actor and create rig.

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We will use this controller to attach face rig to it.


5. Under Face Rig Data set following properties:

Facetrue
Head Bonehead
Head ControllerheadCtrl

6. Recreate rig.

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This square represents area for facial controllers. Facial controllers will be attached to it.


7. Set Face Table Offset transform to something like this:

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8. Recreate rig.

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Yellow square should appear on the right side of the head.

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