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4.Working With Plugin #


Allright Rig system can be divided into 7 major blocks:

  1. Anim Blueprint – anim blueprint class that needs to be created for each character in order to update rig pose.
  2. Rig Tools – user interface window for working with rig.
  3. Anim Tools – user interface window for working with actors and sequencer.
  4. Sequencer Tools – user interface window for working with baked animation curves.
  5. Plugin Content  – content with all necessary assets.
  6. Rig Modular – custom c++ class based on skeletal mesh actor that holds all rig logic.
  7. Blueprint Library – c++ library of blueprint nodes that can be used in any classes.

 

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