Download Examples Project For UE 4.20
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4.2.2.5.3.Three Bone Ik
1. In Allright Rig Examples project go to Examples/Characters/Dragon folder and add Dragon skeletal mesh to the scene.
2. Open new instance of Rig Tools window.
3. Set Anim Class property to Dragon_Skeleton_AnimBlueprint.
4. Set Size of Main Shape to 15 and create rig.
5. Add new element to Fk Ik Rigs array and set following properties:
Arm | false |
Three Bone Ik | true |
Tip Bone | Ankle_L |
Parent Controller | pelvisIk |
Middle Finger | Toes_L |
Pv Pos Mult | 60 |
Attach Pv to Ik | true |
Fingers | true |
Foot Controllers | true |
Fingers Data->Fingers Tip Bones:
0 | KneeToe_3_L |
1 | toeLeg11_L |
2 | toeLeg7_L |
3 | toeLeg3_L |
Parent to Middle Finger | true |
Foot Controllers Data:
Toe Socket | Toes_LSocketFront |
Heel Socket | Toes_LSocketBack |
Size | 0.2 |
6. Recreate rig.
7. Load DragonRig preset and recreate rig.
You can use different combinations of modules for different parts of your character.