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4.2.2.5.3.Three Bone Ik #


1. In Allright Rig Examples project go to Examples/Characters/Dragon folder and add Dragon skeletal mesh to the scene.

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2. Open new instance of Rig Tools window.

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3. Set Anim Class property to Dragon_Skeleton_AnimBlueprint.


4. Set Size of Main Shape to 15 and create rig.

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5. Add new element to Fk Ik Rigs array and set following properties:

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Armfalse
Three Bone Iktrue
Tip BoneAnkle_L
Parent ControllerpelvisIk
Middle FingerToes_L
Pv Pos Mult60
Attach Pv to Iktrue
Fingerstrue
Foot Controllerstrue

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Fingers Data->Fingers Tip Bones:

 

0KneeToe_3_L
1toeLeg11_L
2toeLeg7_L
3toeLeg3_L
Parent to Middle Fingertrue

Foot Controllers Data:

Toe SocketToes_LSocketFront
Heel SocketToes_LSocketBack
Size0.2


6. Recreate rig.

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7. Load DragonRig preset and recreate rig.

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You can use different combinations of modules for different parts of your character.


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