Allright Rig 2.0.3 Released!

  • Added! EditorTick event that can tick in editor and add PostCreateRig event that runs right after the rig was created for blueprint scripting.

  • Added! Pose library.
  • Added! RootOrientation property lets you to choose whether tip controller orientation will be set from root or tip bone.
  • Added! Remove static curves, sections, bindings from sequncer.

  • Added! Dockable windows.
  • Added! Additional parent controllers data. Parent controllers after the rig creation.
  • Added! Create constraints for controllers after the rig was created.
  • Added! Copy Paste animation for multiple actors.
  • Added! Follow parent controller for Fk Hierarchy module
  • Added! Pole vector debug lines.
  • Fixed! Sometimes you may accidentally create more then one rig for one character.
  • Fixed! When limb bone orientation doesn’t have axis that looks right into the next bone iy is broken.
  • Fixed! Bones indexes are messed up in anim BP SetBonesTransforms node on LOD change.


Transform Tool Plugin

Check out this amazing plugin made by Ilgar Lunin!

It gives you all common transformation possibilities that most of 3D programs have such as: arcball rotation mode, duplicate with transform, object space transformations, preserve child transforms and many more!

Remove static curves

If you want to remove static curves for selected actors or for all bindings in sequencer you can use “Remove Static Curves” feature.

Remove Static Curves – remove transform section curve if all keys in this curve have same values.

Remove Static Bindings – if all curves in binding are static, then binding will also be removed.

For Selected Actors – work with selected actors only or with all bindings in sequencer.

Extend Animation Blueprint.

Quick tutorial on how to use Allright Rig with Unreal Engine Anim Dynamics node.

Driving texture coordinates with dynamic material parameter.

Anim blueprint:


Driving morph targets and dynamic material parameter with bone driven controller.


Here is a quick tutorial on how to drive your bones poses with Allright Rig controllers. Sorry for my cat :cat: Later I will make a good detailed tutorial if there will be a need.


Allright Rig 2.0.2 Released!

  • Added! All logic in C++.
  • Added! Support Mac.
  • Added! Bones drop down list.

  • Added! Presets drop down list.
  • Added! Command buttons availability check.
  • Added! Create and use custom RigModular based blueprints.
  • Added! “Isolate Selected” controller checkbox.
  • Added! “Attach” to actor button.
  • Added! “Toggle Selectable” state for selected components as well.
  • Fixed! Fix skeletal mesh anim mode before baking to the rig.
  • Fixed! Cannot delete new anim asset after baking from rig.
  • Fixed! Collision settings for VR Editor mode.
  • Fixed! Warnings/Errors more visible.
  • Fixed! Update anim constraints during “Bake To Anim Asset” process.
  • Fixed! Crash on delete actors with anim constraints.
  • Added! Separate examples project.

Hey, my first and precious customers from 2016!


On August/September 2016 you bought Allright Rig Beta Pro and were first people who believed in me and gave me the first funding before the Epic Games grant. After the grant and release of free beta I have suggested to give you the money back. Some of you took the money back, but some of you did not. The system was very raw at this stage and costed 60$. I promised that those people who will buy this beta will get the final release (that will cost 100$) for free.

So I am excited to tell you that the time has come!

I have sent you an e-mail from Please unswer and I will give you the download link with a great pleasure!