Transform Tool Plugin

Check out this amazing plugin made by Ilgar Lunin!

It gives you all common transformation possibilities that most of 3D programs have such as: arcball rotation mode, duplicate with transform, object space transformations, preserve child transforms and many more!

Remove static curves

If you want to remove static curves for selected actors or for all bindings in sequencer you can use “Remove Static Curves” feature.

Remove Static Curves – remove transform section curve if all keys in this curve have same values.

Remove Static Bindings – if all curves in binding are static, then binding will also be removed.

For Selected Actors – work with selected actors only or with all bindings in sequencer.

Extend Animation Blueprint.

Quick tutorial on how to use Allright Rig with Unreal Engine Anim Dynamics node.

Driving texture coordinates with dynamic material parameter.

Anim blueprint:


Driving morph targets and dynamic material parameter with bone driven controller.


Here is a quick tutorial on how to drive your bones poses with Allright Rig controllers. Sorry for my cat :cat: Later I will make a good detailed tutorial if there will be a need.


Allright Rig 2.0.2 Released!

  • Added! All logic in C++.
  • Added! Support Mac.
  • Added! Bones drop down list.

  • Added! Presets drop down list.
  • Added! Command buttons availability check.
  • Added! Create and use custom RigModular based blueprints.
  • Added! “Isolate Selected” controller checkbox.
  • Added! “Attach” to actor button.
  • Added! “Toggle Selectable” state for selected components as well.
  • Fixed! Fix skeletal mesh anim mode before baking to the rig.
  • Fixed! Cannot delete new anim asset after baking from rig.
  • Fixed! Collision settings for VR Editor mode.
  • Fixed! Warnings/Errors more visible.
  • Fixed! Update anim constraints during “Bake To Anim Asset” process.
  • Fixed! Crash on delete actors with anim constraints.
  • Added! Separate examples project.

Hey, my first and precious customers from 2016!


On August/September 2016 you bought Allright Rig Beta Pro and were first people who believed in me and gave me the first funding before the Epic Games grant. After the grant and release of free beta I have suggested to give you the money back. Some of you took the money back, but some of you did not. The system was very raw at this stage and costed 60$. I promised that those people who will buy this beta will get the final release (that will cost 100$) for free.

So I am excited to tell you that the time has come!

I have sent you an e-mail from Please unswer and I will give you the download link with a great pleasure!

Allright Rig 2.0 Early Access

I promised earlier that the system will be on the marketplace before New Year, but I still have some work to do on documentation, tutorials and business setup. So by popular demand of all my precious users, who can not wait anymore I have made a decision to start selling the system without full documentation.

One more time: this is an early access for those users who need the system to continue working on their projects. So in order to not be dissapointed, that you do not understand something, I would rather suggest you to wait for the marketplace release, which I belive will happen before the March 2018, but it depends on many things.

You can purchase an early acces on the rig page.