On August/September 2016 you bought Allright Rig Beta Pro and were first people who believed in me and gave me the first funding before the Epic Games grant. After the grant and release of free beta I have suggested to give you the money back. Some of you took the money back, but some of you did not. The system was very raw at this stage and costed 60$. I promised that those people who will buy this beta will get the final release (that will cost 100$) for free.
So I am excited to tell you that the time has come!
I have sent you an e-mail from firstname.lastname@example.org. Please unswer and I will give you the download link with a great pleasure!
I promised earlier that the system will be on the marketplace before New Year, but I still have some work to do on documentation, tutorials and business setup. So by popular demand of all my precious users, who can not wait anymore I have made a decision to start selling the system without full documentation.
One more time: this is an early access for those users who need the system to continue working on their projects. So in order to not be dissapointed, that you do not understand something, I would rather suggest you to wait for the marketplace release, which I belive will happen before the March 2018, but it depends on many things.
Finally I have made a demonstration game that shows all basic features of Allright Rig. Unfortunately, I had not enough time to make all necessary tutorials for modular system by the end of this year because of the deadline on the full length animation project. Probably it will take another month, so rig will be shipped on the marketplace on january 2018. Again, thank you for your patience.
By the way soon there will be a teaser of this full length animation. It is based on the Goethe’s “Faust” and it is made using Unreal Engine and Allright Rig.
Sorry for delay with my release but I couldn’t miss this feature. If you have a character animation, that was baked using complex rig in other software and you want to edit only some part of this animation, you can use Allright Rig modules. For example, character has a very complex facial rig with joints and morph targets and you only want to rotate his head and move his lip a little bit for this particluar shot without any changes to other animation. Or you want to tweak only his spine or limb using “spline Ik” or “fk/ik limb” modules.
PS: Full release is coming soon, just making sure that everything works well.
Finally my friend Ilgar Lunin made this amazing rotation tool! It is really super comfortable not only for animation, but for placing objects as well!
This is a big problem right now to animate controllers with a default rotation gizmo. This tool can rotate multiple objects in their own local space. Also it has a sphere shape of gizmo like in Autodesk Maya, for example. So the user will need to make only one move to rotate the object in the right position, instead of moving each axis separately.
Please check out this forum thread for more details.