Huge thanks to 80.lv for this post!
As promised earlier I stated that if I received enough funding I would make the system free. A huge thanks to Epic Games now everyone can enjoy the system! I have given you a source code as well. I believe it will help the system to grow, and like someone said, ” if you love something set it free”.
Now you can create a face rig using bones or morph targets. New SetMorphTarget node allows you to update morph targets in editor veiwport using animation blueprint. Rig asset is updated for auto face rigging as well.
I have updated the rig asset for deeper mixamo pipeline integration. Now you can create characters in Adobe Fuse, skin them and add morph targets online on Mixamo page, import and animate in Unreal Engine using new MixamoRig asset. I have also made a MEL script to rig eyes for mixamo characters in maya for further use in Allright Rig.
Poseable mesh component has been removed
I have gotten rid of poseable mesh component because it is limited. I made poseable mesh component in the first stages and there is no need for it anymore.
All content in the plugin
I have put all content under the plugins’ folder, so now you can just copy the plugin in your engine or project plugins’ folder.
In what kind of projects would you like to use Allright Rig?
I am so honored and excited to announce that I have been chosen by Epic Games to receive one of the Dev Grants. I have been given a wonderful opportunity and I will continue to make my system better. Thank you to Epic Games, Егор Томский (Egor Tomskiy), Илгар Лунин (Ilgar Lunin), and everyone who supported me and encouraged me throughout this entire process. I look forward to taking the next step in the devlopment process as well as meeting and getting to know this great community! I have removed the download button for a while, please stay tuned, exciting things are happening!
Hello again! Thank you all for spreading the word about my system and for your patience! Beta testing has begun and I am very excited for you all to test my system!
Firstly I would like to give a special thanks to Egor Tomsky for giving me the inspiration and the opportunity to begin this project. I would then like to thank Ilgar Lunin for helping me with C++ in the beginning stages and of course I could not of completed this project without the help of my wonderful wife and English editor.
The final price of the full version will be 100 USD, but if you will buy the full beta just for a 60 USD, you will receive the final version for free. This money will make it possible to continue to improve my system.
You can also try the free version using the default UE4 mannequin without the possibility to bake animations and work with animation blueprints. Also there will be limited nodes and macros library.
You can download beta and get all the information on it from the beta page.
Всем привет! Спасибо всем огромное за распространение информации о моей системе и за ваше терпение! Бета тест открыт и я жду с нетерпением первых отзывов!
Но сначала, я бы хотел поблагодарить Егора Томского за вдохновение и возможность начала разработки. Так же хочу сказать отдельное спасибо Илгару Лунину за помощь в C++ на начальных этапах и конечно же проект не состоялся бы без помощи моей прекрасной супруги в редактировании английского.
Финальная стоимость системы будет 100 USD, но если вы приобретете полную бету всего за 60 USD, то получите финальную версию бесплатно. Эти деньги дают возможность продолжать развитие системы.
Вы также можете попробовать бесплатную версию на стандартном UE4 манекене с ограничениями по записи анимации, обрезанной библиотекой нод и макросов и отсутствием возможности работать с анимационными блюпринтами.
Вы можете скачать бету и получить всю необходимую информацию на странице беты.
It will have free content with add-ons purchased separately. The beta will start on the 23rd of August 2016. You will be able to download it on my website. After getting feedback I will fix some bugs and maybe add some new features from customers wishlists and then I will apply it to the Market Place. Full version release will probably be ready at the end of october 2016 if everything goes well. You will be able to buy it on the Market Place and on the site as well. However, I would like to add a donation option, because the speed and amount of work depends on the money that I will receive. I have been working on this without pay and I am running out of funds.
At the same time if I will get enough funding to continue my roadmap I will make it free. There will be new versions with new features. I am also thinking about a crowdfunding compaign on kickstarter or something similar to this. But right now I am more concentrated on finishing the release with current features.
Feel free to email at email@example.com or add me on skype: aleks_allright.
I would also be thankful if you would share this information with anyone who might be interested!
Again, thank you for your time and consideration.
Hi, my name is Alexander Shatalov and I am 3D developer and I am excited to introduce you to my rigging system for Unreal Engine.
Allright Rig is an expandable nodes and macros library for automatic creation of character rigs and working with character animation in Unreal Engine 4. The main goal is to create a possibility of creation and editing character animation, which will help to make games, previsualization, cinematics and animation movies in Unreal Engine 4.
Right now this system is in a demo version. I applied to the Unreal Dev Grants and if I will get enough funding to continue my roadmap I will make it free. If not, I will try to sell the current version on a market place. I have been working on this without pay and I am running out of funds. However, I am making this system for people and the roadmap will depend on customers wishes.
Again, thank you for your time and consideration.