Allright Rig Was Submitted To Unreal Engine Marketplace!
It has been almost three years since I have had the goal of putting Allright Rig on the Unreal Engine marketplace. I’m very happy to announce that the fin...
It has been almost three years since I have had the goal of putting Allright Rig on the Unreal Engine marketplace. I’m very happy to announce that the fin...
Added: Bake all anim instance (morph target and material) curves to anim asset. https://cdn.discordapp.com/attachments/418108599152279552/484116867712024576/Bak...
Added: Plugin version for Unreal Engine 4.20. Added: PostBakeFromSequencer and PostBakeToAnim events for RigModular class. This events run right after baking. F...
Added! EditorTick event that can tick in editor and add PostCreateRig event that runs right after the rig was created for blueprint scripting. Added! Pose libra...
Added! All logic in C++. Added! Support Mac. Added! Bones drop down list. Added! Presets drop down list. Added! Command buttons availability check. Added! Creat...
Sorry for delay with my release but I couldn’t miss this feature. If you have a character animation, that was baked using complex rig in other software an...
Butterworth and peak remover filters for motion capture cleaning.
Hello everyone! I am sorry for being quiet for a long time! I could not finish my system by the end of this summer, because current animation project takes all ...
Finally my friend Ilgar Lunin made this amazing rotation tool! It is really super comfortable not only for animation, but for placing objects as well! This is a...