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4.2.7.1.Bake Rig To Anim Sequence #


You can play final animation using the rig, but you can also save it to an animation sequence.


1. Create new level and add boy_SKELMESH to the scene.

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2. Create rig using KiteRig preset.

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3. Create new level sequence

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4. Open level sequence, select any controller and press “s” button.

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5. In sequencer go to any other frame, move controller and press “s” button again.

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6. Set sequencer playback range to current animation length.

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7. Select any rig controller, make sure that current sequencer window is opened and press BakeToAnimAsset button.

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8. Select path for new animation sequence, type animation name and press OK button. You can not overwrite existing animations.

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New animation sequence should appear under selected folder.

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