THIS PAGE IS IN ACTIVE DEVELOPMENT!
4.2.7.1.Bake Rig To Anim Sequence
You can play final animation using the rig, but you can also save it to an animation sequence.
1. Create new level and add boy_SKELMESH to the scene.
2. Create rig using KiteRig preset.
3. Create new level sequence
4. Open level sequence, select any controller and press “s” button.
5. In sequencer go to any other frame, move controller and press “s” button again.
6. Set sequencer playback range to current animation length.
7. Select any rig controller, make sure that current sequencer window is opened and press BakeToAnimAsset button.
8. Select path for new animation sequence, type animation name and press OK button. You can not overwrite existing animations.
New animation sequence should appear under selected folder.