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4.Working With Plugin
Allright Rig system can be divided into 7 major blocks:
- Anim Blueprint – anim blueprint class that needs to be created for each character in order to update rig pose.
- Rig Tools – user interface window for working with rig.
- Anim Tools – user interface window for working with actors and sequencer.
- Sequencer Tools – user interface window for working with baked animation curves.
- Plugin Content – content with all necessary assets.
- Rig Modular – custom c++ class based on skeletal mesh actor that holds all rig logic.
- Blueprint Library – c++ library of blueprint nodes that can be used in any classes.