Allright Rig 2.0.2 Released!

  • Added! All logic in C++.
  • Added! Support Mac.
  • Added! Bones drop down list.

  • Added! Presets drop down list.
  • Added! Command buttons availability check.
  • Added! Create and use custom RigModular based blueprints.
  • Added! “Isolate Selected” controller checkbox.
  • Added! “Attach” to actor button.
  • Added! “Toggle Selectable” state for selected components as well.
  • Fixed! Fix skeletal mesh anim mode before baking to the rig.
  • Fixed! Cannot delete new anim asset after baking from rig.
  • Fixed! Collision settings for VR Editor mode.
  • Fixed! Warnings/Errors more visible.
  • Fixed! Update anim constraints during “Bake To Anim Asset” process.
  • Fixed! Crash on delete actors with anim constraints.
  • Added!¬†Separate examples project.
My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts.