Allright Rig 2.0.3 Released!

  • Added! EditorTick event that can tick in editor and add PostCreateRig event that runs right after the rig was created for blueprint scripting.

  • Added! Pose library.
  • Added! RootOrientation property lets you to choose whether tip controller orientation will be set from root or tip bone.
  • Added! Remove static curves, sections, bindings from sequncer.

  • Added! Dockable windows.
  • Added! Additional parent controllers data. Parent controllers after the rig creation.
  • Added! Create constraints for controllers after the rig was created.
  • Added! Copy Paste animation for multiple actors.
  • Added! Follow parent controller for Fk Hierarchy module
  • Added! Pole vector debug lines.
  • Fixed! Sometimes you may accidentally create more then one rig for one character.
  • Fixed! When limb bone orientation doesn’t have axis that looks right into the next bone iy is broken.
  • Fixed! Bones indexes are messed up in anim BP SetBonesTransforms node on LOD change.


My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts.