Allright Rig 2.0.5 Released!

  • Added: Bake all anim instance (morph target and material) curves to anim asset.
  • Added: “Simplify Curve” filter – removes redundant keys from curve depending on tolerance value.
  • Added: Update all sequencer subsequence tracks during baking animation to anim asset.
  • Added: “OnUpdateRig” event¬†for RigModular class. Runs right after the rig was updated (runs during baking process as well).

  • Added: “AddCurveValue” function – lets you set morph or material values, that can be updated and baked in “ModularRig” class.

  • Added: Refresh presets list after reopening “RigTools” window.
  • Added: Optimize (simplify and remove static) float curves after baking to anim asset.
  • Fixed: Bake morph target animation to anim asset in UE 4.20.
  • Fixed: Duplicated “Select” buttons in “Anim Tools” window.
My name is Alexander Shatalov and I am a technical artist and 3D developer. My passion is to find new technical solutions for 3D artists to make their working process more comfortable and productive in Unreal Engine and Autodesk Maya using API or scripts.