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Tag: indiedev

Allright Rig

Extend Animation Blueprint.

Posted on 04.05.2018 by Alexallright

Quick tutorial on how to use Allright Rig with Unreal Engine Anim Dynamics node. Driving texture coordinates with dynamic material parameter. Anim blueprint: Ma...

Allright Rig

Allright Rig 2.0.2 Released!

Posted on 23.04.2018 by Alexallright

Added! All logic in C++. Added! Support Mac. Added! Bones drop down list. Added! Presets drop down list. Added! Command buttons availability check. Added! Creat...

Allright Rig

Allright Rig on Discrod!

Posted on 08.03.2018 by Alexallright

Thanks to NikoSkipz  Allright Rig is on discord now! Please join this server for the faster feedback/support!

Allright Rig

Hey, my first and precious customers from 2016!

Posted on 29.01.2018 by Alexallright

On August/September 2016 you bought Allright Rig Beta Pro and were first people who believed in me and gave me the first funding before the Epic Games grant. Af...

Allright Rig

Allright Rig 2.0 Early Access

Posted on 28.01.2018 by Alexallright

I promised earlier that the system will be on the marketplace before New Year, but I still have some work to do on documentation, tutorials and business setup. ...

Allright Rig

Allright Rig Demonstration Game

Posted on 24.12.2017 by Alexallright

Finally I have made a demonstration game that shows all basic features of Allright Rig. Unfortunately, I had not enough time to make all necessary tutorials for...

Allright Rig

Allright Rig is getting ready to be shipped by the end of this year! Working on tutorials!

Posted on 03.12.2017 by Alexallright

Allright Rig

Partial editing of complex animation.

Posted on 01.10.2017 by Alexallright

Sorry for delay with my release but I couldn’t miss this feature. If you have a character animation, that was baked using complex rig in other software an...

Allright Rig

Motion capture cleaning with Allright Rig

Posted on 29.08.2017 by Alexallright

Butterworth and peak remover filters for motion capture cleaning.

Allright Rig

Modular system is coming!

Posted on 28.08.2017 by Alexallright

Hello everyone! I am sorry for being quiet for a long time! I could not finish my system by the end of this summer, because current animation project takes all ...

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